/*
 * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
 */

#ifndef _PLAYERBOT_MAGEACTIONS_H
#define _PLAYERBOT_MAGEACTIONS_H

#include "GenericSpellActions.h"
#include "SharedDefines.h"

class PlayerbotAI;

BUFF_ACTION(CastFireWardAction, "fire ward");
BUFF_ACTION(CastFrostWardAction, "frost ward");

class CastFireballAction : public CastSpellAction
{
    public:
        CastFireballAction(PlayerbotAI* botAI) : CastSpellAction(botAI, "fireball") { }
};

class CastScorchAction : public CastSpellAction
{
    public:
        CastScorchAction(PlayerbotAI* botAI) : CastSpellAction(botAI, "scorch") { }
};

class CastFireBlastAction : public CastSpellAction
{
    public:
        CastFireBlastAction(PlayerbotAI* botAI) : CastSpellAction(botAI, "fire blast") { }
};

class CastArcaneBlastAction : public CastBuffSpellAction
{
    public:
        CastArcaneBlastAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "arcane blast") { }

        std::string const GetTargetName() override { return "current target"; }
};

class CastArcaneBarrageAction : public CastSpellAction
{
    public:
        CastArcaneBarrageAction(PlayerbotAI* botAI) : CastSpellAction(botAI, "arcane barrage") { }
};

class CastArcaneMissilesAction : public CastSpellAction
{
    public:
        CastArcaneMissilesAction(PlayerbotAI* botAI) : CastSpellAction(botAI, "arcane missiles") { }
};

class CastPyroblastAction : public CastSpellAction
{
    public:
        CastPyroblastAction(PlayerbotAI* botAI) : CastSpellAction(botAI, "pyroblast") { }
};

class CastFlamestrikeAction : public CastSpellAction
{
    public:
        CastFlamestrikeAction(PlayerbotAI* botAI) : CastSpellAction(botAI, "flamestrike") { }
};

class CastFrostNovaAction : public CastSpellAction
{
    public:
        CastFrostNovaAction(PlayerbotAI* botAI) : CastSpellAction(botAI, "frost nova") { }

        bool isUseful() override;
};

class CastFrostboltAction : public CastSpellAction
{
	public:
		CastFrostboltAction(PlayerbotAI* botAI) : CastSpellAction(botAI, "frostbolt") { }
};

class CastBlizzardAction : public CastSpellAction
{
	public:
		CastBlizzardAction(PlayerbotAI* botAI) : CastSpellAction(botAI, "blizzard") { }

        ActionThreatType getThreatType() override { return ActionThreatType::Aoe; }
};

class CastArcaneIntellectAction : public CastBuffSpellAction
{
	public:
		CastArcaneIntellectAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "arcane intellect") { }
};

class CastArcaneIntellectOnPartyAction : public BuffOnPartyAction
{
	public:
		CastArcaneIntellectOnPartyAction(PlayerbotAI* botAI) : BuffOnPartyAction(botAI, "arcane intellect") { }
};

class CastRemoveCurseAction : public CastCureSpellAction
{
	public:
		CastRemoveCurseAction(PlayerbotAI* botAI) : CastCureSpellAction(botAI, "remove curse") { }
};

class CastRemoveLesserCurseAction : public CastCureSpellAction
{
	public:
		CastRemoveLesserCurseAction(PlayerbotAI* botAI) : CastCureSpellAction(botAI, "remove lesser curse") { }
};

class CastIcyVeinsAction : public CastBuffSpellAction
{
	public:
		CastIcyVeinsAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "icy veins") { }
};

class CastCombustionAction : public CastBuffSpellAction
{
	public:
		CastCombustionAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "combustion") { }
};

BEGIN_SPELL_ACTION(CastCounterspellAction, "counterspell")
END_SPELL_ACTION()

class CastRemoveCurseOnPartyAction : public CurePartyMemberAction
{
    public:
        CastRemoveCurseOnPartyAction(PlayerbotAI* botAI) : CurePartyMemberAction(botAI, "remove curse", DISPEL_CURSE) { }
};

class CastRemoveLesserCurseOnPartyAction : public CurePartyMemberAction
{
    public:
        CastRemoveLesserCurseOnPartyAction(PlayerbotAI* botAI) : CurePartyMemberAction(botAI, "remove lesser curse", DISPEL_CURSE) { }
};

class CastConjureFoodAction : public CastBuffSpellAction
{
	public:
		CastConjureFoodAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "conjure food") { }
};

class CastConjureWaterAction : public CastBuffSpellAction
{
	public:
		CastConjureWaterAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "conjure water") { }
};

class CastIceBlockAction : public CastBuffSpellAction
{
	public:
		CastIceBlockAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "ice block") { }
};

class CastMoltenArmorAction : public CastBuffSpellAction
{
    public:
        CastMoltenArmorAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "molten armor") { }
};

class CastMageArmorAction : public CastBuffSpellAction
{
    public:
        CastMageArmorAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "mage armor") { }
};

class CastIceArmorAction : public CastBuffSpellAction
{
    public:
        CastIceArmorAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "ice armor") { }
};

class CastFrostArmorAction : public CastBuffSpellAction
{
    public:
        CastFrostArmorAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "frost armor") { }
};

class CastPolymorphAction : public CastBuffSpellAction
{
    public:
        CastPolymorphAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "polymorph") { }

        Value<Unit*>* GetTargetValue() override;
};

class CastSpellstealAction : public CastSpellAction
{
	public:
		CastSpellstealAction(PlayerbotAI* botAI) : CastSpellAction(botAI, "spellsteal") { }
};

class CastLivingBombAction : public CastDebuffSpellAction
{
	public:
	    CastLivingBombAction(PlayerbotAI* botAI) : CastDebuffSpellAction(botAI, "living bomb") { }
};

class CastDragonsBreathAction : public CastSpellAction
{
	public:
	    CastDragonsBreathAction(PlayerbotAI* botAI) : CastSpellAction(botAI, "dragon's breath") { }
};

class CastBlastWaveAction : public CastSpellAction
{
	public:
	    CastBlastWaveAction(PlayerbotAI* botAI) : CastSpellAction(botAI, "blast wave") { }
};

class CastInvisibilityAction : public CastBuffSpellAction
{
	public:
	    CastInvisibilityAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "invisibility") { }
};

class CastEvocationAction : public CastSpellAction
{
	public:
	    CastEvocationAction(PlayerbotAI* botAI) : CastSpellAction(botAI, "evocation") { }

	    std::string const GetTargetName() override { return "self target"; }
};

class CastCounterspellOnEnemyHealerAction : public CastSpellOnEnemyHealerAction
{
    public:
	    CastCounterspellOnEnemyHealerAction(PlayerbotAI* botAI) : CastSpellOnEnemyHealerAction(botAI, "counterspell") { }
};

class CastArcanePowerAction : public CastBuffSpellAction
{
    public:
        CastArcanePowerAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "arcane power") { }
};

class CastPresenceOfMindAction : public CastBuffSpellAction
{
    public:
        CastPresenceOfMindAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "presence of mind") { }
};

#endif
